Turf Warz is a location-based mobile game for dog owners. When your dog marks their spot on a walk, you claim a circular territory zone on a shared neighborhood map. Territory decays over time unless defended, rivals can flip your claims, and players level up, join packs, and compete on global and local leaderboards. Available in early access on iOS and Android.

## About Turf Warz

- **Name**: Turf Warz
- **Legal name**: Turf Warz LLC
- **Founded**: 2026-03-08
- **App**: Turf Warz
- **Instagram**: https://www.instagram.com/turfwarzmedia
- **X**: https://x.com/turfwarzmedia
- **TikTok**: https://www.tiktok.com/@turfwarzmedia
- **Facebook**: https://www.facebook.com/people/Turf-Warz/61575409404762/
- **YouTube**: https://www.youtube.com/@turfwarzmedia
- **Reddit**: https://www.reddit.com/user/turf_warz/

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# How to Play

Game mechanics: claim territory, level up, flip rivals, form packs.

Game Guide 

# How to Play Turf Warz

 

Everything you need to claim territory, level up your dog, and dominate your neighborhood map.

     Quick start, the core loop   Step 1 🐾 Walk your dog Start a walk session. GPS tracks your route in real time.   Step 2 📍 Mark territory When your dog does their thing, tap the button to claim that spot.   Step 3 🗺️ Build your turf Claims grow your territory on the shared neighborhood map.   Step 4 ⚔️ Defend and flip Other dogs can take your turf. Fight back. Level up. Hold your ground.   Step 5 🏆 Climb the ranks Earn points, build streaks, compete on leaderboards. Become the Top Dog.         On this page       Features 

## What's in the game

 

Turf Warz is a location-based mobile game for iOS and Android. Here's everything you can do.

   

### Territory claiming

 

The heart of the game. During a walk, tap the **Mark Territory** button to claim a circular zone on the shared map. Your territory appears in your color and is visible to all players. Claim enough and it grows into a connected patch, your turf.

   Each claim covers a 100-meter radius around your marked location. Territory can be contested, other players can flip it back.    

### Walk tracking

 

Every walk is tracked with full GPS, distance, duration, pace, and estimated calories. Your route draws on the map in real time. If you lose signal, walks are cached locally and sync when you reconnect. Every walk is saved to your history.

   

### Dog profiles

 

Register up to 5 dogs with photos, breed info, and personality descriptions. Each dog has their own stats, XP, level, and attributes. Switch between dogs for different walks, your dogs are your fighters, and their stats determine how well they claim and defend territory.

   

### Leveling & prestige

 

Dogs earn XP from claiming territory, winning flips, and completing walks. They level up to a max of Level 80. Once a dog hits max level they can **prestige**, resetting their level to earn permanent bonuses and a tier badge displayed in the Hall of Fame.

  Bronze Silver Gold Platinum Diamond    

### Dog attributes

 

Every dog has three core attributes on a 0–100 scale. These grow through real-world walking behavior and directly power your dog in flip battles.

   💪 Strength Grows from walk streaks. The longer your consecutive daily streak, the more strength your dog builds.   ⚡ Speed Grows from walking pace. Faster walks (excluding rest breaks) build more speed.   🏃 Endurance Grows from longer walks. More active walking time equals more endurance earned.     

### Packs

 

Form or join a Pack, a team of up to 20 dog walkers who hold territory together. Pack members share a territory color on the map and compete on pack leaderboards. Walking near packmates' territory earns bonus XP. Pack leaders can organize events and manage members.

   

### Buddies & rivals

 

**Buddies** are players you add to see head-to-head stats on buddy-only leaderboards. Send and accept requests from players you encounter in-game.

 

**Rivals** are declared automatically. When you and another player keep flipping each other's territory, the game notices. Once both sides have flipped each other at least twice, it's official, you'll get rivalry notifications, head-to-head stats, and bragging rights. Rivalries expire after 7 days of inactivity.

   

### Bark Feed

 

A social feed for sharing walk highlights, dog photos, and moments from the field. Post up to 8 photos per post, leave comments, and react to other players' posts. Control who sees your posts: public, buddies-only, pack-only, or private.

   

### Leaderboards

 

Compete across 6 categories, each with 3 scopes, Global, Buddies, and Packs.

 

| Category | What it tracks |
| --- | --- |
| Turf Held | Most active territory currently claimed |
| Total Points | All-time territory points earned |
| Total Flips | Most successful territory flips |
| Distance | Total distance walked |
| Streak | Longest consecutive daily walk streak |
| Most Active | Most walks in the current week |

   

### Family sharing

 

Share your account with up to 8 family members so they can walk the dogs too. Each family member gets their own login but shares the household's dog profiles. Walks must start within 10 km of the primary user's last walk location.

 

**Parental controls.** The primary account holder can manage social features for each family member from Settings → Family. Tap a member to expand their card to see three independent toggles, each defaulting off for every new family member:

 

- **Allow social feed**, when off, that family member cannot read or post in the global feed.
- **Allow buddies**, when off, that family member cannot send or accept buddy requests.
- **Allow invites**, when off, that family member cannot generate invite codes for other people.

   

### Privacy & safety

 

You have full control over your visibility. Your real-time location is never shared with other players, walk routes and territory are only visible after a walk ends, and start/end points are automatically blurred by 200 meters.

 

- **Territory visibility**, Public, buddies-only, or private (ghost mode)
- **Territory masking**, Show your name, go anonymous, or full visibility
- **Walk obfuscation**, Start and end points blurred by 200 meters
- **Blocking**, Block players to hide each other's territory and profiles

   

### Hall of Fame

 

A public showcase of dogs who have achieved prestige status, no account required to view. Dogs are ranked by prestige tier, from Bronze warriors to Diamond legends. Getting your dog into the Hall of Fame requires reaching Level 80 and choosing to prestige.

   

### Achievements

 

Earn achievements by hitting milestones across 10 categories. Achievements are tiered, Bronze, Silver, Gold, and Special, and some unlock territory skins or XP/decay bonuses.

 

| Category | What it tracks | Range |
| --- | --- | --- |
| Walking | Walks completed | 1 – 5,000 |
| Streaks | Consecutive daily streak | 3 – 548 days |
| Distance | Total distance walked | 1.6 km – 500 km |
| Claims | Territories claimed | 1 – 5,000 |
| Flips | Territories flipped | 1 – 2,500 |
| Social | Buddies made | 1 – 100 |
| Packs | Join or create a pack | 1 |
| Landmarks | Landmarks identified | 1 – 500 |
| Bugs | Confirmed bug reports | 1 – 150 |
| Community | Invites accepted | 3 – 1,000 |
| Founder | Early access participant | Special tier |

 

Achievements within a category are chained, complete the previous tier before progressing to the next. Your badges are visible on your profile.

   

### Territory skins

 

Customize how your territory looks on the map with unlockable skins. Skins are **earned through achievements and prestige**, they cannot be purchased.

 

| Skin | Rarity | How to unlock |
| --- | --- | --- |
| Default | Common | Available to all players |
| Founder's Glow | Legendary | Early access founder achievement |
| Bronze Shimmer | Rare | Reach Prestige 1 |
| Silver Shimmer | Epic | Reach Prestige 2 |
| Gold Shimmer | Epic | Reach Prestige 3 |
| Platinum Shimmer | Legendary | Reach Prestige 4 |
| Diamond Shimmer | Legendary | Reach Prestige 5 |

   Skins apply visual effects to your territory circles, glows, borders, and shimmer patterns. Founder and prestige skins are exclusive and will never be available for purchase.    

### Crowdsourced landmarks

 

Players can submit real-world landmarks they discover during walks, dog parks, fire hydrants, trail heads, water fountains, and more.

  How it works 

- During an active walk, tap **Submit Landmark** in the walk panel
- Take a **clear photo** where the landmark is clearly visible (required)
- Enter a name, description, and category
- Your landmark starts as **unverified** and is visible to nearby players
- Other players who walk near it can **confirm** or **reject** it
- After **5 confirmations**, the landmark is verified and becomes permanent
- After **3 rejections** (with no confirmations), the landmark is removed

   Landmark zone bonuses 

- **5× territory points** when claiming within a landmark zone
- **3× XP multiplier** for claims and flips
- **Faster decay** (24-hour base), keeping landmarks competitive

   Landmark rules 

- You must be on an active walk to submit, no armchair submissions
- Maximum **3 submissions per day**
- No two landmarks can exist within **90 meters** of each other
- You cannot vote on your own landmark
- Unverified landmarks expire after **14 days** with no votes
- Verified landmarks are permanent, players can report or suggest corrections
- The submitter gets permanent **"discovered by"** credit

     Mechanics 

## How it all works

 

The systems under the hood, how claims are validated, how territory is scored, and how flip battles play out.

   

### How claiming works

 

Every claim is validated server-side. Here's what happens when you tap Mark Territory:

 

- **Cooldown**, 60 seconds must pass between claims
- **Movement**, You must move at least 20 meters from your last claim
- **GPS accuracy**, Signal must be accurate within 50 meters
- **Speed lock**, If you exceed 12 km/h for 3 consecutive GPS readings, claiming is disabled until you slow down
- **Geofencing**, Claims inside restricted zones (schools, hospitals, etc.) are automatically rejected

  Claim limits 

- **Per walk**, Each dog can make up to 5 claims per walk session
- **Per day**, Each dog can make up to 10 claims per day, plus 1 extra per prestige level

    

### Territory scoring

 

Not all territory is equal. Higher-value zones earn more points per claim, and contested territory earns a flip bonus.

 

| Zone type | Points per claim |
| --- | --- |
| Standard | 1 point |
| Premium | 2 points |
| Landmark | 5 points |

 

Contested territories earn a flip bonus that scales with how many times the zone has changed hands:

 flip bonus = log2(flip count + 1)   

### Territory decay

 

Territory doesn't last forever. If you stop walking it, it fades. Higher-value zones decay faster, Landmark territory needs the most maintenance.

 

| Zone type | Base decay time |
| --- | --- |
| Standard | 72 hours |
| Premium | 48 hours |
| Landmark | 24 hours |

 

Your dog's level extends decay time. At Level 80, a Standard zone can hold for up to 14 days. Prestige adds an additional 5% bonus per prestige level on top of that.

   Claiming your own territory refreshes its decay timer, but earns no points or XP. Use it to hold ground, not to grind.  

**Expiry warning:** You'll get a notification **8 hours before** a claim expires so you can plan a walk to refresh it.

   

### Uncontested territory

 

Territory doesn't disappear when the decay timer runs out, it becomes **uncontested** instead.

  How uncontested territory works 

- Renders in **gray** on the map for everyone
- Still shows the original owner, but is now vulnerable
- Any other dog walking through can **instant-flip** it, no flip battle, no RNG
- If the original owner walks over it again, it's restored to active with a fresh decay timer
- You'll get a notification the moment a claim goes uncontested

  

You can see every at-risk block in the **Uncontested Territory** list (menu → Uncontested Territory). Tap any entry to jump the map to that block so you can plan a walk to re-defend it.

 

| Who walks it | Result |
| --- | --- |
| Original owner | Restored to active with a fresh decay timer (no points, like a refresh) |
| Any other dog | Instant-flipped — standard claim points/XP (not flip-battle rewards) |

 

Even though instant-flipping earns normal claim rewards rather than flip-battle rewards, **rivalry tracking still applies** — if the original owner is a rival (or becomes one through this flip), it counts.

   

### Flip battles

 

When you mark territory that belongs to another player, a flip battle occurs. It's not just about who's stronger, there's always an element of chance.

  How a flip is resolved 

- Your dog's power is calculated: `(Strength + Speed + Endurance) × (1 + 0.1 × (Level − 1))`
- The defender's power is calculated the same way
- Flip chance = your power ÷ (your power + their power), clamped between 12.5% and 87.5%
- A random roll determines the outcome

  

| Outcome | Result |
| --- | --- |
| Win | Territory is now yours. You earn XP and points. |
| Lose | Territory stays with the defender. They earn defense XP. |
| Undefended territory | Flips at 100%, no battle needed. |

 

You get 1 flip attempt per territory zone per dog per day, resetting at midnight UTC. Choose your battles wisely.

   

### XP rewards

 

| Action | XP earned |
| --- | --- |
| Claim territory | 10 XP |
| First claim of the day | +20 XP bonus |
| Landmark claim | 3× multiplier |
| Near pack territory | 1.5× multiplier |
| Win a flip | 25 XP (15 base + 10 bonus) |
| Defend territory | 5 XP |
| Lose territory | 3 XP |
| Complete a walk | 25 XP (with streak multiplier) |

 

Prestige adds a 5% XP boost per prestige level to all gains.

   

### Leveling detail

 

Dogs level from 1 to 80. Each level requires more XP than the last:

 XP required = 25 × level × (1 + level ÷ 80) 

At Level 80, dogs can prestige, resetting their level in exchange for permanent bonuses:

 

- 5% XP boost per prestige level on all gains
- Extended territory decay protection per prestige level
- Attribute floor raised by 5 per prestige (Prestige 1 = floor of 15, Prestige 2 = 20, etc.)

    Rules 

## The rules of the game

 

Turf Warz is built around real physical movement. These rules exist to keep it fair and grounded in the real world.

   

### Walk rules

 

- **Minimum walk**, 15 minutes and 0.25 miles (402 meters) to count as a completed walk
- **One at a time**, Only one active walk per person and per dog at a time
- **Resume window**, If a walk ends, you have 30 minutes to resume and continue where you left off
- **GPS required**, Walks need an active GPS signal accurate within 50 meters

   

### Speed & movement

 

- **Speed lock**, Exceeding 12 km/h (~7.5 mph) triggers speed violations. After 3 consecutive violations, claiming is disabled for that speed burst. Slow down to reset.
- **Teleportation detection**, GPS jumps exceeding 50 km/h over 200+ meters flag the session. Claims are rejected from flagged sessions.
- **Movement requirement**, You must move at least 20 meters between claims. No standing in one spot.

   

### Territory rules

 

- **Decay is mandatory**, All territory decays. Walk regularly to maintain your turf.
- **Uncontested state**, When a claim expires, it becomes uncontested (gray) rather than disappearing. Any other dog can instant-flip it; the original owner can restore it by walking over it again.
- **Refreshing**, Claiming your own territory resets its decay timer. No points or XP awarded.
- **Flip limit**, 1 attempt per *active* territory zone per dog per day. Resets at midnight UTC. Uncontested claims have no flip limit since they don't trigger a flip battle.
- **Flip is random**, For active territory, even the weakest dog has a 12.5% chance to win, and the strongest caps at 87.5%. Uncontested territory flips at 100% with no battle.

   

### Rivalry rules

 

- A rivalry activates when **both dogs flip each other's territory at least twice**
- Rivalries expire after **7 days** without a flip between the two
- Rivalry tracking respects privacy settings, anonymous or private profiles won't be tracked (flips still count, just no rivalry record)

   

### Fair play

 

- **Geofenced zones**, Schools, hospitals, cemeteries, playgrounds, and military bases are excluded from gameplay
- **Server-authoritative**, All claims are validated server-side. The client cannot override anti-cheat checks.
- **GPS accuracy**, Claims with poor GPS accuracy (above 50 meters) are silently rejected
- **No spoofing**, Teleportation detection flags impossible GPS patterns automatically

   

### Social limits

 

| Limit | Value |
| --- | --- |
| Dogs per account | 5 |
| Pack members | 20 |
| Family members | 8 |
| Posts per day | 10 |
| Comments per day | 50 |
| Photos per post | 8 |
| Pending buddy requests | 20 |
| Invite codes per user | 5 |

   

### Privacy rules

 

- **Real-time location is never shared** with other players
- Walk routes and territory are only visible **after a walk ends**
- Walk start and end points are **blurred by 200 meters** to protect your home location
- You control who can see your territory: everyone, buddies only, or no one (ghost mode)
- Blocked players cannot see your territory, profile, or posts, and you can't see theirs

   

### Family rules

 

- Family members must start walks **within 10 km** of the primary account holder's last walk location
- If multiple family members walk simultaneously, they must be **within 50 km** of each other
- Each family member gets their own login but shares the household's dog profiles
